Researchers from the University of South California, Pinscreen, and Microsoft have developed a hair rendering technique powered by deep learning. This neural network can render 3D hair models from ...
There are quite a few areas of believability that we’ve crested in video game graphics, and with the next generation of consoles closing in, developers are hard at work pushing those limits even ...
Computer graphics research has always pushed the boundaries of software and hardware, forcing us to ask the question: “If the technology were fast enough, what else could be done?” Thankfully, as ...
EA has shared new footage of the hair rendering technology from its Frostbite game engine. The technology will be used to create better hair textures and lighting in EA games that are released on the ...
AMD are teasing what appears to be fancy new hair rendering tech, which could get to the root of the long-standing problem developers have with keratin realistic looking 'dos in games. It's called ...
Graphics Cards Nvidia's RTX Hair feature looks set to give the cast of Indiana Jones and the Great Circle some fabulously luscious locks Graphics Cards Intel announces XeSS 3 with multi-frame ...
Electronic Arts and DICE have this week released a first glimpse at their next-generation hair renderings using the latest Frostbite games engine. The embedded video below provides a glimpse at what ...
Game engine creators are always looking to add exciting new features to their engines' toolsets. You need look no further than Crytek's beautifully-rendered Neon Noir tech demo for evidence of that – ...
OctopusEffects, #Blender In Eevee export mode, for the Hair Shap adjustments in Particle Hair to take effect, you must go to ...
Earlier this week, some of you may have seen the teasers regarding AMD's TressFX physics and rendering technology. Today, the chip-maker unveiled details about TressFX – its new toolset for creating ...
EA has revealed how Dragon Age: The Veilguard's hair strand technology was brought to life. In a new blog post, the development team at BioWare and the Frostbite Engine provided a deep dive into the ...
The problems associated with rendering realistic hair has held video games back for years. When Nintendo first created the sprite for Mario in the original Donkey Kong, it gave him a hat because it ...
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