Within has today announced the launch of its new web app, VR.with.in. This is a VR-first web app which looks to offer those interested in virtual reality an easier way to access and engage with ...
Events have taken a dramatic turn since I published an article last September on how WebVR, the JavaScript API that allows immersive VR experiences to be played straight from your web browser, will ...
If you haven’t heard of WebVR yet, it’s time to take notice. It’s a relatively new product that lets you access virtual reality through a browser, bypassing the need to download heavy VR applications.
Virtual reality may live strictly within smartphone apps and PC software for now, but that won’t be the case for much longer. On Monday, at the W3C’s Workshop on Web & Virtual Reality in San Jose, ...
There’s been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the ...
Chrome 66 rolled out earlier this week with a new password export feature and restrictions to when media can autoplay. On Windows, this update also adds support to view web-based virtual reality apps ...
Google has launched a new catalog of WebVR virtual-reality apps that can be experienced though an Android phone and Google's budget Cardboard VR viewer. The company wants to bring VR to the web to ...
I had a chance to stop by Mozilla’s offices and catch up with two of the company’s WebVR developers, Diego Marcos and Chris Van Wiemeersch, who talked about the big takeaways that happened at the ...
Back in June of 2016, it was revealed that Google was working on a way to make virtual reality accessible from every web browser, dubbed WebVR. Then, with the release of Chrome 56 Beta, Google started ...
VR won’t be confined to apps. Oculus just announced the ReactVR javascript framework for building WebVR experiences that can run on the forthcoming Oculus VR web browser codenamed “Carmel”. The Carmel ...
is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and augmented reality, the history of computing, and more for The Verge since 2011. After ...
The problem with smartphone-powered virtual reality experiences is the dearth of significant content for the platform. At least compared to the likes of the HTC Vive or Oculus Rift. While there are, ...